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Fallout 2 gecko skinning
Fallout 2 gecko skinning







fallout 2 gecko skinning fallout 2 gecko skinning

More meeting encounters where I cripple my limbs. Weirdly enough, this time the Jinxed cause more crit fail than the last time. This time I turn it off by default (sure sure, but without turning it on how would we know the ruination went). The freaking invasions ruin the 1st game. I restart a New Game for Jinxed Luck2 Unarmed Gifted build. I think this is a general behavior of the fallout engine? cre, that isn’t necessarily going to capture what a player sees in the basement if that map wasn’t updated with the corrected cre file. If your test map was compiled / saved with the modified. I don’t think this is true for creatures spawned via script. cre update won’t impact a creature already placed on a map, and that the creature needs to be removed and then added again to the map, and map saved, for the cre changes to manifest. Which had NPC leveling and NPC appearance changing with armour, for those that didn’t know.Įdit: Lexx, afaik a. I’m not trying to denigrate your work, rather I’m trying to assess the quality of the release as compared to TeamX 1.3.5. Lexx would it be helpful for me to drop all the TeamX patch notes in here? It seems as if you’re unsure what TeamX fixes Fixt did/did not contain. This concern is based on et tu using Fixt as a base, which was always a bit more modder (tips fedora) than bug fix (TeamX). That a new patch / update to Fallout 1 would be released that does not address issues patched by the community well over a decade ago, such as the pronoun. The concern isn’t the pronoun of a critter per se, but that of regression. I am scratching my head to find any way to raise my CHA to 10 so I have a full party.ĮDIT: fix? I temporary change WorldMapTimeMod=3 in ddraws.ini, run like hell back to Shady Sands, run like hell back to Boneyards, and change back WorldMapTimeMod=100.Ĭlick to expand.Dear experienced Fallout 1 player who is surprised Ian burst fires you in the back when given a smg. But once I bring her to Boneyard to get Katja, it's a No for my Charisma9 character (7+2Mentat). The rescue mission force her onto our party, and if you send her back right away, so it's not apparent.

fallout 2 gecko skinning

She got paper thin AC so keep her alive is going to be a special challenge. Later on I drop a combat knife on her to upgrade it lil bit but she doesnt use it. This totall conversion mod has not any mod that turn Tandi into a controllable NPC like Katja or whomever~ I think Fallout 1 has a mod like that.Īnyway Tandi is quite aggressive, running forward to stick it with her knife. Then I reverse-steal her with a 10mm pistol and a Vault 13 suit to see if she would use that. I get her out of the raiders zone (for 500xp reward). Bring Tandi along as unofficial companion.









Fallout 2 gecko skinning